SAVING ME
Year : 2022
Running Time :
"In the far future, 61-year-old Bennett Bramble is lonely, has garnered a negative reputation and has caused terrible damage to the world around him. With no other ways to fix his mistake in his present, Bennett builds a time machine that allows him to travel into the past as a conscious and enter the mind of his younger 11-year-old self. His mission: fixing his past to save both his and the world future."
"Saving Me" is a 2D animated science fiction sitcom created by Aaron Johnston for BYUtv. The show follows the adventures of a grouchy senior billionaire named Bennett Bramble, as he tries to teach himself how to be good and make good choices with his childhood self, Young Bennett, like a Jiminy Cricket-like conscience. Despite his attempts at doing so, his plans constantly backfire, usually resulting in bad things happening or chaos ensuing.
Saving Me Gallery
All right reserved to BYUtv. Document created by Armel Oenn
CREDITS
Cast
Studio
BYU
Sphere Media
Director
Writen by
Script
Producer
Music
Daniel SCOTT
Artistic Director
Art Department
Sound Department
Animation Department
Compositing Supervisor
Armel OENN
Compositing Artist
Francis DOIRE
Vincent POIRIER
Isabelle LAMOUREUX
Eric BARAILLER
Hugo MARTE
Anne MONIN
BREAKDOWN LIST
Role in the crew:
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Supervise the compositing team,
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Create technology to generate light, SFX and colored ambiance required in the visual chart of the show
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Establish the visual chart for the compositing department
Compositing
creation of the following tools used throughout the film
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combo system of filter, shadow, back shadow and rim light easy to use and adaptable for each time of the day
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creation of a glow system that react to Edee speech and emotion
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glows and light system
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stars and fog effect
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drop shadow and ground shadow
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ripple effect
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water edge effect
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reflection effect
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screen and hologram technology
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miscellaneous SFX
Supervision
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Creation of documents and tutorials to explain teams how to use the technology
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Creation of a difficulty rating chart with detailed data of effect and treatment require going scene per scenes.
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Gestion and organization of the Toom Boom template library for the compositing team.